namespace Dict.DataModel
{
    public class TableNPC
    {
		/// <summary>
		/// npcId
		/// </summary>
		public string npcId;
		/// <summary>
		/// 场景
		/// </summary>
		public string sceneName;
		/// <summary>
		/// 类型
		/// </summary>
		public int type;
		/// <summary>
		/// 英雄Id
		/// </summary>
		public string heroId;
		/// <summary>
		/// 武器Id
		/// </summary>
		public string weaponId;
		/// <summary>
		/// 出生位置X(米)
		/// </summary>
		public double bornX;
		/// <summary>
		/// 出生位置Y(米)
		/// </summary>
		public double bornY;
		/// <summary>
		/// 出生位置Z(米)
		/// </summary>
		public double bornZ;
		/// <summary>
		/// 出生角度Y(0-360)
		/// </summary>
		public double bornAngle;
		/// <summary>
		/// 名字id
		/// </summary>
		public string nameId;
		/// <summary>
		/// 动画名
		/// </summary>
		public string animName;
		/// <summary>
		/// 打开界面名
		/// </summary>
		public string pageName;
		/// <summary>
		/// 打开界面参数
		/// </summary>
		public string pageOption;
		/// <summary>
		/// 打开界面等级
		/// </summary>
		public int pageLevel;
		/// <summary>
		/// 气泡文字
		/// </summary>
		public string bubbleText;
		/// <summary>
		/// 对应小地图图标
		/// </summary>
		public string miniMapIcon;
		/// <summary>
		/// 是否可以传送(1可以0不可以）
		/// </summary>
		public int canTransfer;
		/// <summary>
		/// 传送位置X
		/// </summary>
		public double transferX;
		/// <summary>
		/// 传送位置Y
		/// </summary>
		public double transferY;
		/// <summary>
		/// 传送位置Z
		/// </summary>
		public double transferZ;
		/// <summary>
		/// 传送角度Y(0-360)
		/// </summary>
		public double transferAngle;
		/// <summary>
		/// 低画质是否显示
		/// </summary>
		public int necessary;
		/// <summary>
		/// 对应大地图图标
		/// </summary>
		public string bigMapIcon;
		/// <summary>
		/// NPC描述
		/// </summary>
		public string npcDes;

    }
}

    